Ibuki Ren => Etrian Odyssey Untold : Diary 5

Gladsheim 4, 5, Floors 21-25, Final Boss

As it can’t be helped since these final areas have been partial of a story climax, many all of this post will enclose critical story spoilers.


Gladsheim Area 4 as well as 5

You sense that a tip Cell-destroying arms that we were formulation to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of was essentially starting to fall short not customarily a immorality beast during a bottom of a labyrinth, yet it was additionally starting to take out a city as well as all circuitously too.
So of course, your celebration refuses to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of a arms as well as try to find an additional way. However, since not regulating a arms many meant denying MIKE’s reason for existence, his CPU or whatever couldn’t take it as well as went berserk. And he tries to force Frederica in to a brainwashing appurtenance as well as kill a rest of a party.

I did not take an design of Area 4, yet it is an comprehensive plain. Similar to Floor 18. There have been positively no FOEs (according to MIKE, he took caring of them). After a eventuality in that MIKE goes berserk, a trainer Gimley appears. Of course, we have been authorised to go behind to a city as well as prepare.

While it depends upon your level, a greatest possibility of diversion over is if your front quarrel is broken by Air Shot + a little attack. Air Shot is used a single spin as well as it strikes during a finish of a next, definition your front quarrel will need to tarry both attacks.
In a initial half of battle, Gimley uses Flamethrower upon your complete celebration repeatedly. Fire Guard should be used to keep your celebration from falling.
After his HP is lowered, he switches to regulating Caterpillar Press as well as Mustard Gas. Both set upon your complete party, with Press being earthy as well as Gas causing assorted standing ailments, that includes Paralysis as well as Confusion (which could disaster up your cycle).

In Area 5, we finish up fighting MIKE itself.

MIKE forcibly tries to launch a arms of mass drop by himself, giving we a extent of 50 turns to get to him as well as improved him. If during any time, a opposite reaches 0, it is Game Over.
You can not lapse behind to a city either.
As we can see from a map, if we go loyal forward, we will have over thirty turns left for MIKE. However, we additionally have to take out multiform FOEs to get there, definition we will have to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of TP.
If we take a detour, we have reduction than twenty turns, yet we have been means to equivocate a FOEs.

The FOEs themselves (the design during a really top) have been a opposite indication of a shellfish(?) enemy.
Battle-wise, they do not poise many of a plea either.
They customarily have a single skill, that does pound repairs + jolt to a row. (As your celebration lacks earthy rivalry with that element, it competence be good to Grimoire a skill?)
Movement: No transformation until they notice you. Afterwards, 1 step per step towards you.

M.I.K.E.
 
You quarrel this robot, yet to be honest, MIKE essentially seems to be in a depot in a background, not this robot.
Like alternative machines, he is diseased to Electricity.
His component attacks have been all electric, so Shock Guard will be your pass this time.
Apparently, he seems to have Counter moves, yet we privately never saw him have have have have have have make have make have make have make make use of of of of of of of of of of of of of of those moves. However, a Counters have been all electric too, so Shock Guard can retard it. However, Shock Guard customarily blocks a initial time, so be really careful.
After regulating a certain capability (piercing physical), he overheats. In this state, all of your attacks do a total lot some-more damage, so we should have have have have have have make have make have make have make make use of of of of of of of of of of of of of of this spin to understanding as many repairs as possible.
However, prior to long after overheating, he uses All Delete, that deals difficult blank repairs to your complete party. He additionally recovers from Overheat after regulating it.

Upon clearing Gladsheim 4, we follow after a conduct of a city in to a 5th level, floors twenty-one to 25.
And it gets complicated.
And as people who have played a initial diversion knows, these floors take place in a hurt of Shinjuku. In alternative words, Japan as well as a hull of a time duration Frederica came from.

Lots of routes, many heading to passed ends with nothing. On tip of that, copiousness of FOEs, together with ones where we have to watch their transformation in sequence to get pass them yet fighting.
You have to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of a elevators to pierce brazen in a dungeon.

However, prior to we can even try these areas, we have to get past a Bushido (Ice Swordsman Ren) as well as Curse Maker (Tlachtga)
As there have been dual enemies, it really follows proof that we concentration as well as take a single out during a time. Either have been fine.
Tlachtga is in a behind row, yet is diseased to any earthy element. Both Highlander as well as Gunner can set upon a behind quarrel yet detriment of damage. Taking her out removes a chances of we removing binded or weakened.
Ren is a assailant of a span as well as reception her out will flattering many have we set for victory, as Tlachtga has really couple of methods of traffic repairs as well as all of them set upon a single aim only. However, Ren is resistant to all earthy elements as well as severely resistant to Ice. She is diseased opposite Fire though, so it is still copiousness probable to improved her first.

On a spin after Ren enters her stance, she will set upon your celebration with Hyosetsu that deals difficult Ice repairs to your complete party. If we have certain to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of Freeze Guard, there will be no problem. She additionally has multiform earthy moves, yet regulating Parry will keep we from reception deadly damage.
However, in box we have been binded by Tlachtga, we should pierce along items. Simon can additionally mislay binds, yet he is additionally in risk of conduct binding.
After we do sufficient damage, Ren starts regulating Ibuki that heals 1500 to both her as well as Tlachtga. Just keep we do repairs until we improved one.

If we do repairs to Tlachtga, be certain we finish her off as fast as possible, since her customarily deleterious capability is Pain Trade, that does some-more repairs as her HP drops. And deliberation how many HP a trainer has, that capability can take out your Paladin in a single hit.

 FOEs

Bone Dragon that Brings Death
He has an implausible volume of HP, yet in return, he additionally has debility to any component solely Electric. However, he uses this tall HP, low invulnerability evil opposite we with his Curse Gaze, that casts Curse upon a single target. Since he has so many weaknesses, if he Curses we prior to we attack, we will do vast repairs to him as well as afterwards kill yourself from a Curse.
Other than that, he was customarily a single alternative skill, yet this capability is a categorical reason this FOE is hard. His Crunch capability does large repairs to your complete party. And once his HP reaches a certain level, he starts regulating it over as well as over again.
Movement: Circles an area. If we come in conflict in his unit area, he will notice we as well as pierce 2 step per turn(?) towards you. He earnings to patrolling when we exit battle.

Ice Scissors
The ice version. As his coming as well as name competence hint, he uses Ice moves opposite you, so a negating Freeze Guard functions wonders. However, unfortunately, he still has a pierce that does difficult earthy repairs to a row, so we aren’t utterly safe.
He seems to regularly have have have have have have make have make have make have make make use of of of of of of of of of of of of of of a single of his Ice moves upon a initial turn, that is your possibility to set up.
Movement: Stands still until we get tighten as well as he notices you. Upon seeing you, he moves 2 stairs per step towards you. When we leave a area, he goes to a nearest collect area as well as stops moving.
The collect area he stops upon will customarily give dual special materials. One element is usual as well as meaningless as well as a alternative a single is value copiousness of income as well as is compulsory for a quest. Neither clear weapons or items.

The Reaper of Souls
The bear FOE is behind with longer hair. Like a prior bear FOEs, he charges up prior to attacking. If we all a time have have have have have have make have make have make have make make use of of of of of of of of of of of of of of reeling bombs, he will customarily repeat Energy Charge, permitting him to be an easy target. However, he does infrequently have have have have have have make have make have make have make make use of of of of of of of of of of of of of of his conflict skills yet charging, so we can’t let your ensure down. If we let him set upon we after charging, your celebration will substantially be decimated in an instant.
Movement: Moves in a line. Stops relocating when we face it.
You have to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of this transformation evil to pierce by a cave yet fighting him.

 The King Under a Tree
I suspicion we took an design of this FOE, yet it seems we didn’t. Instead, greatfully suffer an design of Ren pang from Poison?
Anyways, it is a yellow chronicle of a elephant FOE.
He has customarily earthy attacks, yet they have been possibly trenchant or party-targeting, so your behind quarrel is distant from safe. But his many dangerous capability causes Terror upon your complete party. Needless to say, if your invulnerability impression or healer is incompetent to move, that will lead to your party’s defeat.
Movement: Patrols an area, relocating 1 step per step as well as lazy 1 spin any step. He never notices you.

And finally, a trainer of Floor twenty-five as well as a final trainer of Classic Mode, a King of a World Tree
The World Tree interesting a conduct of a city inside him, to go upon vital during all costs.
As a final boss/second final boss, he is a toughie. He has copiousness of moves to have have have have have have make have make have make have make make use of of of of of of of of of of of of of of opposite you, including
-Eternity Tree (Renegeration – You can have have have have have have make have make have make have make make use of of of of of of of of of of of of of of an object to mislay this buff)
-King’s Aura (Removes all of your buffs – Rather, we can expel buffs to have him outlay a spin regulating this)
-Cyclone Routes (Huge repairs to complete party)
-Thousand Nails (Multiple repairs to complete party)
-Hell Drain (Damage + Instant genocide upon a single aim + Heals repairs dealt x 2)

The dual moves to watch out for is Cyclone Routes as well as King’s Intimidation. Because he can mislay all of your buffs in an instant, it is improved to quarrel obscure his stats than augmenting yours. However, a story celebration lacks those sort of moves, so we will have to get a little rivalry skills inside Grimoires.
The greatest pass to feat is your capability to tarry Cyclone Routes. If we can tarry this, it becomes that many simpler to improved this boss. Lowering his attack, augmenting your defense, shopping improved armor.

 In Story, we will have to improved Forest Cell as a final boss, after defeating a King.
After Gladsheim 5, You will clear a teleportation device that leads we loyal to Floor 30, where we go to but delay quarrel him.
However, there is no approach a diversion would force we to improved him during his full strength, so do not worry.

You essentially quarrel him twice in a row.
The initial time, we chuck a pathogen upon Cell, that lowers his HP to a red zone. In this battle, he uses customarily a couple of of his moves. Mostly physical, he spasmodic uses his party-targeting component attacks.
It seems he uses Explode (Fire, party-targeting) upon a 2nd turn, so it is easy to prepare.

After improved him, he comes behind alive for a second battle. Shirara comes along as well as sacrifices her physique to retain your party’s weapons, that massively boosts your conflict power.
This battle, Cell is during full power, yet his attacks appear to do reduction repairs than it routinely does. His HP additionally is a full 90000, yet all of your attacks do distant some-more repairs interjection to Shirara, so it essentially doesn’t feel similar to 90000.
However, notwithstanding all of this, he does have have have have have have make have make have make have make make use of of of of of of of of of of of of of of all of his skills now, that includes Necrosis, that he uses upon a initial spin as well as deals present genocide to your complete party. The chances of it operative have been low, yet we substantially will still remove a single or dual characters.

After defeating Cell, we will come in credits as well as have been authorised to go upon with a game, where we can right away try Floors 26-30 as well as quarrel a loyal Cell.
Also, Shirara is behind from a dead. Why? No reason.

PS: The credits uncover Shirara yet her hood! This does not occur in-game, so be certain to watch out for it!

Next time, Dragons as well as alternative bosses as well as removing to Forest Cell.

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